In return, the Homecoming folk have been quietly reimposing some of the IP restrictions NCSoft had to keep themselves out of trouble with other companies (so sorry, Wolverclaws dude).Īll of this means’ things are precarious. The servers could be shut down a legal order at any instant, zapping all the characters rolled up and played. The servers themselves could be taken down if the money isn’t there to maintain them (though the public donations to cover costs tend to close within a day each month after folks have contributed). We found out about this in August or so (waves at Lorne), and first I and then Margie hopped on, and it’s become a regular feature of entertainment during the week and weekends. The development and servers themselves seem reasonably sturdy - occasional glitches but no more (or less) than the old days. There are five Homecoming servers, including one for European time zone.
We’re usually on Everlasting (the RP shard, though that’s not why we chose it), and some of the most popular zones (Atlas, PI) occasionally get 2 instances at peak (which, given that zones are now capped at 50 people, says something) a glance right now at the server status shows 200-500 people on each, mostly hero/blue-side.
Devs and petitions seem to respond quickly, and the forum has healthy participation. There are some differences from back in the “Live” NCSoft days, mostly stemming from not being a for-profit endeavor.